Including what one admittedly single Ars editor dubs his “forever alone” shelf.
Thus, this latest edition of our ongoing “how Ars works” series focuses specifically on the toys and characters that keep watch over our desks, chairs, coffee mugs, and other home-office accoutrements.
A few Ars staffers have outed themselves as particularly pack-ratty toy collectors, so those people (Sam Machkovech, Aurich Lawson, and Jonathan Gitlin) have their collections broken out as separate galleries.
The rest of our slightly more restrained staffers’ collections can be seen in this last gallery, below.
Listing image by Aurich Lawson
When creating Ultima Online, Richard Garriott had grand dreams. He and Starr Long planned on implementing a virtual ecology into their massively multiplayer online role-playing game. It was an ambitious system, one that would have cows that graze and predators that eat herbivores. However, once the game went live a small problem had arisen…